Aug 11, 2005, 12:50 AM // 00:50
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#21
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Wilds Pathfinder
Join Date: Apr 2005
Location: irl
Guild: i quit playing
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the future of guildwars
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Aug 11, 2005, 12:52 AM // 00:52
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#22
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Haha, someone is annoyed with pvp i sense, lol.
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Aug 11, 2005, 12:54 AM // 00:54
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#23
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Krytan Explorer
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Quote:
Originally Posted by Numa Pompilius
Is that official? If that figure is accurate, then GW has already paid for development and turned a couple of million $ in profit.
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Note that they have to constantly pay developers to update the game and they must maintain servers. Sure they made a huge profit, but I don't think many copies will continue to be sold, and they must set aside most of it for future maintainence of the game since there are no fees.
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Aug 11, 2005, 01:06 AM // 01:06
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#24
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Ascalonian Squire
Join Date: Jul 2005
Location: KILLinois
Guild: Defiant Fist
Profession: W/Mo
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What is so hard to understand about THE GAME IS STILL A PUPPY!
It's a baby!
GIVE IT TIME.
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Aug 11, 2005, 01:07 AM // 01:07
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#25
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Desert Nomad
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I still wonder how many people who have claimed to have finished the game (and that doesn't mean rushing to ascension) actually played out every zone, every mission, searched out every nook and cranny of the game and did "every quest" and above all else EVERY COLLECTORS MISSION hehe??? I've been playing going on 3 months now and still haven't seen 1/2 of the games zones/missions/content. Haven't even ascended yet, though am at Amnoon Oasis finally. I've done every quest I could find along the way. I really wonder how many really did all of everything that claims to have finished or beaten the game. Personally I don't see it as a being beaten type of game, it's a never ending quest for "loot" even after the story ends. And there's always phat loot to be found and I doubt ANYONE has found EVERY PIECE of PHAT loot. Everyday I find something "new", a new sword or a new bow or a new casters gear item. I haven't seen the same unique drop twice yet, talking about blues, and purples and gold drops here. Whites are just npc vendor trash and most of the blues also, but, I get an occassional neat blue drop that I can salvage something out of to sell.
I haven't found boredom in the game at all yet, and I still have soooooo much more to see and do in the PVE game. I've played a lot of PVP also, almost rank 3 in that and have oodles of faction points saved up since I've spent all I need to for my PVP character that I play with. And I get my most fun each day when I play in the PVP arena (random group arena) kicking the dog out of rangers. Heh, I don't even care if there is a monk, I go for those rangers first. lol I love smoking them and hearing them cry "how can you do that, you're cheating" lol my buiid is the perfect ranger killing build. So, it will be awhile before I get bored of killing rangers.
I think the game has a good longggggg time of longevity over the years. New Chapters/Expansions will keep the PVE game alive and as long as there is a ranger to kill will keep me entertained.
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Aug 11, 2005, 01:09 AM // 01:09
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#26
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Ascalonian Squire
Join Date: Aug 2005
Profession: E/R
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well i dont know what the problem is, i have played through the game, and it was a rush, true it only took a month for the game to get "boring" as in done everything exept underworld, but i thought about the expansion, it will be a totally new world, right? like "go to the forbidden continent and slay the wicked xenomorphers" it will probably be so big that i cant refuse it, after all original guildwars was a biatch to make, the code, the serverprograms, the world , but now that the developers have proved themselves, dont u think they will get money to go harder at the expansions, to make sure they dont flop?? any gameinvestor sees the gold a few years ahead if this game is maintained right, try to buy a stock in the coorporation that owns gw rights, i bet u the stock is expensive as HELL.
o and the ageia physics card is right around the corner, that will make theyr serverrunningcosts to drop, then they only need to pay for broadband access, and if the company that owns gw is anything like the companyes i know, they own the broadband.
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Aug 11, 2005, 01:18 AM // 01:18
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#27
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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alot of people are losing interest because they want to take their PvE characters to PvP but cant. since all the damn NERFING perfect weapons and shields (bows etc) are difficult to find. ive talked to people that were lvl 20 in the first two weeks of this game, and they have masses of great items. they "got rid of farming" but not for us PvE people.
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Aug 11, 2005, 01:24 AM // 01:24
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#28
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Krytan Explorer
Join Date: Feb 2005
Location: PA
Guild: Once again I'm a free agent. Quality guilds ahoy?
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Yes and no. Due to the weekly updates and expansion packs, yes. However, every game is doomed to fall sometime or another. As one game grows older, newer and fresher games with better graphics and new things will come out, and many will move to those games. You'd be a fool to deny this. The only thing that I can see to make this game a competitor among the newest and flashiest games in the future, would be to overhaul everything. It would take alot of work and money. Look for a guildwars 2 haha.
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Aug 11, 2005, 01:26 AM // 01:26
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#29
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Frost Gate Guardian
Join Date: Mar 2005
Location: Kent,Washington
Guild: Dei Victorae [dV]
Profession: R/
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Quote:
Originally Posted by dbgtboy
the future of guildwars
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HOW THE HELL DID YOU LET THEM GET THAT MANY SPIRITS!?\
Just curious.
I'm buying CHapter too. I've still got loads to do in the game and my guild just got top 1000 (w00t) and I gotta get some more stuff for my guy. I will still be hard at work until Chapter 2 arrives.
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Aug 11, 2005, 01:28 AM // 01:28
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#30
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Desert Nomad
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Someone needs to email that pic to A-Net and the Devs, if anything is a clear example of a problematic skill that picture says it all.
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Aug 11, 2005, 01:33 AM // 01:33
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#31
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Ascalonian Squire
Join Date: Aug 2005
Profession: E/R
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TRUE, and the cow team needs to be kicked. (in the HEAD!)
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Aug 11, 2005, 01:39 AM // 01:39
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#32
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Wilds Pathfinder
Join Date: Apr 2005
Location: irl
Guild: i quit playing
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[QUOTE=TheCrusader]HOW THE HELL DID YOU LET THEM GET THAT MANY SPIRITS!?[\QUOTE]
this was in the map where you kill the team you are facing and the door opens up, my team killed 2 teams and we were waiting for yellow and turqoise to finish their neverending fight so the door will open for us, we eventually won that match ^^
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Aug 11, 2005, 01:40 AM // 01:40
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#33
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Shameful Spirits [SsP]
Profession: Mo/
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Quote:
Originally Posted by Red Sonya
I still wonder how many people who have claimed to have finished the game (and that doesn't mean rushing to ascension) actually played out every zone, every mission, searched out every nook and cranny of the game and did "every quest" and above all else EVERY COLLECTORS MISSION hehe??? I've been playing going on 3 months now and still haven't seen 1/2 of the games zones/missions/content.
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Well, different people play different amounts of hours per day maybe, that explains the different amount of days needed to complete the game? Also playing with friends instead of just henchies or PUGs tends to help finish missions/quests faster. I have played for about 6-7 weeks, and I have completed the game with one character, and ascended another one. I have done *every* quest (and quests untill ascension - twice), including all quests in FoW, and a reverse walk from Droknar's to Beacons (not a run, I mean really exploring the areas). I have done almost all bonuses except the ones for the last couple missions, and have captured almost all elites for my main character's both classes.
The only thing in PvE left to finish exploring for me is the remaining part of UW, so far I haven't had much chances to go there since Europe seems to have started gaining favor more often only in the last 2 days. I think that qualifies as "completed the game"
Another thing about exploring ... I LOVE exploring new areas, but the problem is that eventually some sorts of critters start getting really repetitive and annoying, especially since they respawn when you change area. As much as I love the desert areas, and would like to just walk around and enjoy scenery, I can't because I can't stand being attacked by yet another million of devourer-like creatures!
P.S. I love the game and will be getting the update PvE gets boring fast, but PvP and especially GvGs are fun, and hopefully we'll get more challenging areas that require a good team like UW/FoW to give people some real challenge instead of endless devourers
Last edited by Gwenhywar; Aug 11, 2005 at 01:42 AM // 01:42..
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Aug 11, 2005, 02:01 AM // 02:01
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#34
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Pre-Searing Cadet
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I can't see the game making it. If the next expansion is the same, as in wandering arround a map to try and find a decent weapon or aromor or just explor - it's dead. IMO.
I'm not looking for learning skills and finding the enemy getting stronger to counter them.
"Whats the point in that"? All thats left in this game is wandering arround beating up on monsters. The final straw was when guild meber asked " what should we do now"?. This game needs a purpose and some rewards for accomplishment. 1 point "wow" and at L20 its useless. I left the game and never finished. When the expansion comes and is the same then I defenetly will no buy it. I'll wait another year and get the new Diablo instead. IMO They had a great idea and blew it by trying to make it skill based.
I don't play a game to learn, I play to let out the daily frustation and get some satisfaction by beating up an evil monster that isn't as strong as I am.
bye all
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Aug 11, 2005, 02:29 AM // 02:29
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#35
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Underworld Spelunker
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Quote:
Originally Posted by Smoky
bye all
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hope you find a game you like.
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Aug 11, 2005, 02:32 AM // 02:32
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#36
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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It does feel as though it's dieing already...and why ?? Since it's turning into any other grind-based RPG but with less items...
Take any district and all that's spammed in the ALL CHAT is:
- Runner to [Destination] for Gold
It wasn't like this at the beginning or ( at least not in pretty much dead EU English servers ) People actually wanted to "play" the game.....what a strange concept...
For the PvE side -- they should completely shift the focus to teamwork and group play -- instead of this recent need for grinding
Just as Faction is for the PvP ppl -- fixed rewards ( per person ) like Gold / Items / Something should be given to all members for the completion of a Quest. For example, who'd like 1000gp each for completing 1 quest in FoW ( with the reward increasing - with the number of successive quests completed )
Remove the need to do Smite runs or farm griffins -- just reward for actually playing the game and completing quests, etc....I thought this game claimed to be rewarding on player skill not on hours spent killing the same monster spawn...
The crafters need a revamp too -- there's simply no incentive to sell-back to the trader.
Finally change the spawns....don't just spawn a group of Jade Armour / Stone Summit Axe Wielders / Devourers -- make slightly bigger but less numerous battles ( including 1 of each class, for example ) -- make every battle tough but more rewarding
Hopefully this will draw back some real players - players that want to be rewarded for using teamwork, solving problems and completing quests.
You only have to look on these boards to see all the farm / runner build posts -- this is how sad it's becoming...
All the blind grind-monkeys who'll happily kill the same creature 20 times and think that lvl 60 is better than lvl 20 ( even though difficulty is proportional ) -- can go back to World of Grindcraft or countless other, samey MMORPG's -- where you have to grind, simply to get the best gear to compete
As for the PvP -- Cheap "tactics" -- like in that picture about could be prevented so easily by two things:
- Simply make the caster "maintain" the spirits / minions -- lower the max health by a percentage per minion / spirit raised ( like how the DP works ). Raising 10+ minions / spirits should incur quite a nasty health cap.
- Renew the spirit rather than duplicate it
- Remove that crappy lava map too (:
I hope they do get everything ironed out and back on track -- it'd be bad for Guild Wars to be remembered as the good idea that didn't quite work...
[EDIT] Diablo II comparisons are the exact reason as to why this game needs an overhaul...
The game consists of nothing but botters and the trade system revolves around a few, rare, powerful items -- a bit like the system we've got now...
Last edited by Man With No Name; Aug 11, 2005 at 03:34 AM // 03:34..
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Aug 11, 2005, 02:49 AM // 02:49
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#37
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Ascalonian Squire
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Okay...I have wanted to stay out of this conversation, just because I don't really like where it is going. But, I just thought I would give my opinion on this topic. Like it has already been said, this game is still very new. There is still a lot (and I mean a lot) of room for additions/changes to the game. I don't know if any of you ever played Everquest. I for one was a big fan of the game. I started playing it soon after if first came out. I will have to admit though, the game really sucked when it first came out, but I stuck with it. (Through about 6 different expansions over 3-4 years). If you were to play the game back then to what was or maybe still is now, you would not believe it was the same game.
Now, I know that Guildwars and Everquest are different games by different companies all together, but the system still works the same. Sure, there are things that really get me with this game. (The few choices of weapons, armor, etc and of not to forget the lack of farming areas) is something that I hope they change. But, these things can not happen over night. This game has not been out very long at all. So, in closing I just have to say.....JUST GIVE IT TIME!!!
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Aug 11, 2005, 02:51 AM // 02:51
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#38
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Academy Page
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Yes it has a future, any game that is free forever has a future
look at diablo 2
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Aug 11, 2005, 06:35 AM // 06:35
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#40
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Sig Fairy
Join Date: Feb 2005
Location: Once upon a time..
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I am visiting this thread.. and I see no reason to close it. Although.. I did feel a powerful urge to delete your post, Phades, for being off topic.
But, to address the original topic.. in my personal opinion, for 400+ hours of play time, that $50 was worth it. Even if I did feel that Guild Wars got nowhere after the last mission, what I got out of it was more than enough to warrant spending the money to buy it. Sure, we still complain and ask for changes/improvements, but for many of us, it's because we know how much incredible potential GW pvp has, and we cling to that dream like a dear, old, long lost friend.
Changes are still happening, and ANet is still listening, and as long as that continues, then yes, I think Guild Wars definitely has a future.
__________________
Ensign: It's the Questions and Answers, not Questions and Shit We Just Made Up.
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